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Axie

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Everything posted by Axie

  1. Tu hajp or not tu hajp?

    Pomaže Bog, dobri ljudi lokalnog nam Blizzard foruma! Long tajm, no si... Nadam se da ste svi, stari i novi, dobro. Nego, je l‘ se prate najave, čitaju spekulacije po zabitima neta... Je l‘ se očekuje od konvencije da iznenadi? Iskreno, voleo bih da se ponovi makar deo one atmosfere kad smo čekali, spekulisali, pazarili, pa zaigrali Trojku... Jes‘ ispalo kako ispalo, ali Bože moj. Možda i nauče nešto iz svega toga. (Mada da budem iskren, dobar deo mene ne očekuje da Blizzard ima snage, vizije i talenta da konačno izbaci doslednog naslednika Dvojke. Kanda im je „prajm“ prošao, ali to je druga tema.) Na kraju, nisam siguran i koliko je ljudi aktivno ovde, ako ima koga nek se javi. Blagodarim unapred. o7
  2. S4

    Igra li ko u ovoj sezoni?
  3. Patch 2.3.0

    Uoa... D3 izgleda zanimljivo sa ovim. A kada izlazi nova ekspanzija otprilike?
  4. EVE Online

    Ovaj put se vidimo, da.
  5. Efektivni DPS -- kalkulator

    Ne znam koliko je baš dobar, još je u beta fazi, ali evo da se igrate: http://www.mmochamp.tv/edpscalc.php
  6. Path of Exile

    Ko igra nek mi baci PM.
  7. Zanimljiva anketa na redditu -- popularnost klasa na početku RoS-a i danas: http://strawpoll.me/1580005/ http://strawpoll.me/1580006/ Zanimljiva putanja monaha...
  8. D3 Expansion - Reaper of Soul Diskusija

    "Čuo sam" da neće da primene damage range fiks retroaktvino, molite se da vam ne padne Mirrorball do sl. peča.
  9. DH Beastiality

    3x vuk 1x divlja svinja 2x vrana 1x slepi miš 1x pauk 2x lasica 1x murlok 9000+ gg
  10. Sledeći peč nam donosi fikseve za davno izbagovani x% Damage na oružju. Kažu da će najverovatnije da se retroaktivno primeni na već pale ajteme. Mada, svi koji čuvate nerolani dobar drop, čuvajte i dalje -- nikad se ne zna. https://us.battle.net/d3/en/forum/topic/12329613352 Hi Guys, I just wanted to pop in here and let you know that we have a potential fix in place for this internally and it is currently looking like this fix will retroactively apply to existing weapons. While we will not be able to deploy this as a hotfix, we currently expect this fix to make it to live servers with our next game patch. I obviously can't make promises as to when that patch will arrive, but it is something we are actively working on, and we hope to be able to get that deployed as soon as possible. Thanks again for all of your reports. I know it took me a bit of time to get back to you, but your patience is greatly appreciated! Takođe fiksuju i legendarni Source/Mojo rol raspon. The issue is actually two-fold: Issue #1: Pre-patch 2.0.4, crafted Legendary Sources and Mojos had, on average, approximately 6% more damage than dropped Legendary Sources and Mojos. Issue #2: Legendary Sources and Mojos (both crafted and dropped) are not currently being appropriately up-ranked to have more powerful base damage than Rare Sources and Mojos. The first issue was resolved in patch 2.0.4. For reference, in patch 2.0.4, we implemented a bug fix to address an issue with crafted Legendary Crusader shields rolling with the wrong Block value. It turns out that the same bug that was causing crafted Legendary Crusader Shields to roll with Block values that were too low was also causing crafted Legendary Sources and Mojos to roll with Damage values that were too high. As a result, we when we fixed the issue with crafted Crusader shields we also fixed the issue with crafted Mojos and Sources. This fix had the secondary effect of reducing the maximum +Damage value on many existing crafted Sources and Mojos, bringing them in line with dropped Sources and Mojos. While crafted Legendary Sources and Mojos are now using the correct values (both newly rolled and existing), this particular fix came a little sooner than we anticipated which means we didn't get to post about it advance. We sincerely apologize for not providing messaging ahead of time on this topic as well as for any inconvenience or negative effect that lack of messaging may have had on your gameplay experience. This applies especially to anyone who had an existing item affected by the fix itself. In the near future, we'd like to address the second issue, which is that Legendary Sources and Mojos (both dropped and crafted) are not being appropriately up-ranked to have more powerful base Damage than Rare ones. Since any change made to address this issue would affect client-side data, it's not something we can hotfix; BUT, we are looking to implement a fix in an upcoming patch. We're still working out the specific details (including an ETA), but suffice to say that crafted/dropped Legendary Sources and Mojos should be more powerful than they were even prior to patch 2.0.4 once issue #2 is resolved.
  11. EDPS na diabloprogress.com

    Da se podsetimo. http://www.diabloprogress.com/ je živ i zdrav, ako se neko seća. Brz način da proverite svoj "realni" DPS kad šibate kripove i elite. Ima neki svoj sistem kako apdejtuje, pa ako vam rezultat malo padne/poraste ne obazirite se. Npr. meni šeta između 1.65m i 1.75m. Takođe, izgleda da ne računa + skill % u EDPS (mada i piše elemental dps a ne effective dps). Ima i stavka EEDPS -- za elite. Fino.
  12. Drop Rate -- tabela

    Poslednji red (Legendary Crafting Mats) uskoro dobija buff i biće isti kao red iznad (Death's Breath).
  13. Izvol'te: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/83094-guide-legendary-crafting-materials-drop-locations Drop rate za materijale po težinama: N 15% H 18% E 21% M 25% T1 31% T2 37% T3 44% T4 53% T5 64% T6 77% Lista Horadric Cache-only legendarnih predmeta i aktovi iz kojih (paketića) padaju: Act 1 Mad Monarch’s Scepter Ring of Royal Grandeur Pauldrons of the Skeleton King Golden Gorget of Leoric Sanguinary Vambraces Act 2 Cloak of Deception Illusory Boots Gloves of Worship Coven’s Criterion Act 3 Avarice Band Burst of Wrath Boots of Disregard Pride’s Fall Envious Blade Insatiable Belt Overwhelming Desire Act 4 All of the Bounty Bag Legendaries can drop from Act 4. Act 5 Death’s Bargain Soulsmasher – 2H Axe, not listed in Game Guide. Secondary effect: When you kill an enemy, it explodes for 500% of your life per kill as damage to all enemies. Helltrapper Salvation Pandemonium Loop
  14. Drop rate materijala povećan, izbagovani materijali hotfiskovani, novi procenti u prvom postu. Apdejtovao sam i listu, sad se vidi koji paketići iz kog čina daju koji legendarni ajtem. Pa ako neko farmuje samo prsten, da ne radi A2 npr.
  15. • Witch Doctor

    Sad više nema CHD ograničenja za petove... Lepo, lepo.
  16. Drop Rate -- tabela

    Opa, dobre vesti... Povećavaju drop u riftovima. Sa 25% na 100%, što znači na Torment težinama još više. Ne znam sad matematiku, ali T1 će biti na sadašnjem T4-T5 nivou. Takođe smanjuju drop od ljubičastih kripova i proređuju kovčege. http://us.battle.net/d3/en/forum/topic/12471197317
  17. D3 General Discussion

    Samo ne izbacuje T-only setove, sve ostalo da. Isto kao paketići, s tim što oni daju i paketići-only L, tipa one rukavice što produže vreme šrajn-bafa, itd.
  18. • Wizard

    http://strawpoll.me/1440574/r
  19. Drop Rate -- tabela

    Da, da, i to se nalazi gore. Napomenuo sam ispod slike. Praktično Death's Breath brojke primeniš i to je to. I slažem se, više bih voleo da ovi materijali ostanu retki (možda i ređi), bar odabrani, ali da su onda ti odabrani L ajtemi "ubice". Da ide kao: rendom treš da preživiš, kraftovani žutaći i L, odlični drop L, kraftovani super L i na kraju najređi T-only L/setovi.
  20. Lag -- DDOS

    Lag od juče i danas Blizz pripisuje DDOS napadima; ne direktno na njihovu infrastrukturu, ali sa posledicama po nas Euro-igrače. http://eu.battle.net/wow/en/forum/topic/10219252538
  21. D3 Expansion - Reaper of Soul Diskusija

    "Merenje" nam stiže uskoro. We're actually looking to expand upon Nephalem Rifts in our upcoming 2.1.0 patch, creating what we're internally calling "Tiered Rifts." In a way, Tiered Rifts are similar to an endless dungeon (or "topless tower," as Wyatt likes to call it) in that as you complete different tiers of Rifts, you can unlock more tiers. Another goal with Tiered Rifts is to provide a way for players to test and challenge themselves, and also compare their progression against the progress of other players. Wyatt gave a sneak peek during our Live Q&A on March 24:http://diablo.somepage.com/news/1830-diablo-iii-reaper-of-souls-release-party Wyatt Cheng: There is another major feature in the patch 2.1, which is going to be what we're internally calling Tiered Rifts. The idea is a challenge scenario, where players do increasingly hard Rifts, to see who can get the farthest. The way it works is: You do your Bounties and get the tokens, then you do a Nephalem Rift. If you clear it, there's a chance to get a Greater Rift Token. If you successfully do that, you'll get a Greater Rift Key (Rank 2); if you clear that one, you get Rank 3, etc. Much like seasons, we're going to have a leaderboard as well, so you can see who got to the highest tier Rift, and what time were they able to obtain on that. Tiered Rifts are still in development, so there aren't many additional details to share right now. We hope to provide more information in the coming weeks, though--so stay tuned! Note: Since we experienced sound issues during the live recording, we don't yet have a VOD to share. We hope to be able to resolve the sound issues first and are troubleshooting that right now. If can't fix the audio, we'll provide a full transcript and maybe even re-record the Q&A in our own studio and answer some extra questions when we do! Sincere apologies for the delay on that.
  22. [Guide] - RoS Elemental Skill Damage Explained

    [Element] weapon damage je zapravo "bojio" skilove, ali samo one koji su physical i time ih pretvarao u podložne bonusima [element] skills deal X% dmg. Ovde mislim na RoS, ne na vanilu. To je valjda skoro hotfiksovano. Ako sam dobro razumeo pitanje. Pričalo se da će nešto da urade i sa tim elementima na oružju (koji su, osim cold, sve samo efekti za oči. Ali ja nisam pratio D3 vesti dugo, i ne znam je li im to i dalje stoji u planu.
  23. [Guide] - RoS Elemental Skill Damage Explained

    Ja sam još u vanili furao WKL, SoJ i ostalo. Moj je build i tada bio baziran na ekstremnom non-paper DMG-u. Ja sam to imao pre nego što je bilo kul, što znači da sam ja... Oh wait... PS Ko je za, da se stavi na glasanje, da se pomenuti upropastitelj predivnog cold bonusa izopšti iz zajednice i na njega baci anatema?
  24. GG Witch. It's a good question, and I know a lot of folks would love to know if there's any news on this subject. However, the drop rate for Reaper's Fear is currently still bugged (in that the crafting material is dropping at a lower rate than intended). At the moment, we're working to address the issue in a small, upcoming patch, and we'll be sure to let you all know when it's been addressed. Be sure to keep an eye out for any updates, though, and good hunting in Sanctuary! Edited by Lylirra on 4/1/2014 3:38 PM PDT
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